This was a class exercise to add a material to a 3D object by using the UVW Unwrap modifyer.
Using Photoshop I was able to simply place the different can materials over the correct spots so that the UVW Unwrap would map those materials to the correct locations.
Using the same method I was able to map a simple checkered pattern to a tshirt model so that it appeared to wrap around the tshirt as it would in real life.
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