Thursday, 6 December 2012

Palm Tree

To create the palm tree I used a simple cylinder for the trunk and applied a bark texture with a UVW Map set to cylindrical.


 The leaves were created on a single plane with a diffuse and a opacity map. To do this I had to take my original leaf image and create a second in Photoshop. This second image was to create a new channel that 3DS Max could recognize that I did not want the white background to show on the plane.


To create the beach around the tree I made another plane and added a Noise Modifier  Using this I was able to make the flat plane raise and lower in different places. By adding a beach texture this gives the appearance of dunes.



Car animation

This was a quick task given to the class to draw a line using splines and then parenting a car model to the line and animating it so it would follow the spline.


Wednesday, 5 December 2012

Lizard Man

I completely forgot to upload this.
This was a class task and one of the first painting with colour to create values over a line art sketch.

Original Sketch
By creating new multiply layers I created a base colour for the skin, armour and weapon. The arrows show where my lighting will be coming from for later.
I struggled with this particular drawing, I could not seem to get my values right. I did learn a lot from it though and that is clear from my other posts such as Steampunk Frog and HammerBug.



Its hammer time

This task was set to the class to draw over a line art using different colours to create the values without entirely losing the line art.

This is the original line art given to us.
Using the levels adjustment layer I was able to remove all non important lines and make it a clean base to work from.
Next using the colour palette given to us I painted a base layer for the colour using a multiple layer.
Now using different shades of the colours I started to give some shape to the drawing. To do this I created a new normal layer above everything and painted, reducing some of the line art but not removing it completely.
Finally using the levels adjustment layer again I increased my values and using the vibrance adjustment layer I made the colours brighter making it no longer look so washed out.





Randomiser

A basic shape randomization for Processing. The idea behind this was to get the basics of creating objects that will be different each time the script is run.
The potential use of this in a game could be randomizing the environment or NPC's. For example a meteor shooting game, the meteors could change size and shape each level.


Cursor follow

I created this using the Processing software. I researched ways to make an image follow the cursor on screen. The potential use of this in games could be the controlling of a character on screen or making an enemy object follow the player.




Steampunk Frog

Our task was to design a frog in a steam punk style. I decided to create a anthropomorphic character. I had the idea early on to create a cartoon character that had some kind of clockwork/steam powered apparel.

I have named him Krell and he is a scavenger that takes pieces of clockwork and metal to create his own gadgets. The most noticeable being his robotic arm that helps him shift through piles of heavy junk.  

I prefer to design my drawings on paper with pencil and then use a pen to outline it for an easy scan.

Using the multiple layer option I quickly paint a base colour to give myself an idea of how to the paint over.
Next I use the lasso tool to select parts and fill in black, then reducing the layer opacity I have some very quick shadows applied to the drawing.
I now paint over the original sketch to bring the shapes and textures out.
Using the levels adjustment layer and changing the image to black and white I can check that my values are working and adjust accordingly.

Finally I make several adjustments to the drawing such as reshaping the face with the transform warp tool to make it more rounded, adding a gradient layer for a background and then using a combination of different brush types I create steam finding its way out of the clockwork arm.

There are a few things that I am not happy about with the drawing such as the goggles, detail on the trousers and the mouth. I may try to fix them at a later date but I was starting to spend too long on this drawing and decided to finish up.