Showing posts with label Personal. Show all posts
Showing posts with label Personal. Show all posts

Monday, 17 December 2012

3ds max Tutorial 2- Helmet

In this tutorial I create a helmet using the Graphite Modeling Tools Ribbon.

(I am using the tutorial screenshots as I did not take any screenshots of my own while modeling.)

Starting with a cube I used the Spherify modifier, this is because a Sphere shape has triangular polygons at the top and bottom which may complicate modeling at a later stage.
I also moved the pivot point via the hierachy and selecting center to object so when I manipulate the object it will move it from the center. 

Selecting one half of the sphere via the vertices and deleting them to get a basic helmet shape.

In the Graphite Modeling Tools tab I selected vertex and soft selection so that when I pulled the very top vertices upwards it would affect almost all of the shape giving it a smooth cone shape.

Next I deleted half of the shape again and added a symmetry modifier so whatever I model next will be exactly the same on both sides.
Using the edge selection and connect edges tool I create a new edge around the top and bottom of the helmet so I can create a rim.

Using the Extrude I create a basic rim around the helmet giving it some detail.

Moving to the front wire frame pane I select vertex again and align the edges of the rim along both the bottom and the top, this is so when I use NURMS the edges are not smoothed too much.
(NURMS is a tool that creates more polygons to an object to smooth it out)

Now selecting the vertices again and moving them to a almost circular shape I can begin to extrude and bevel
the object for the horns.

To create the horns I used the extrude on spline tool which allows me to draw a spline line and then extrude from my object along the spline. Adjusting the taper I change the horns from being like thick branches to horns.




Here is my finished helmet. I added some quick textures to it however I could not apply UV Maps for some reason. 
To achieved the extra spikes on the top rim of the helmet I used the branches tool found in the free form tab.








Sunday, 16 December 2012

3ds Max Tutorial 1- Battlefield

Over the course of the Christmas holiday I have decided to go through some online tutorials in 3ds Max. I have decided to start with the very first to ensure that I have a very good grasp over the software and that I do not miss anything that I may need to know in future tutorials.

This tutorial covered basic aspects of navigation in 3Ds Max, animation and materials.


All models were supplied with the tutorial as well as several of the animations such as the windmill and the wheels turning on the cannon.
The barrel of the cannon was animated by me as well as the actual movement of the cannon.

In this scene I created the rock by using the Noise modifier and adding a supplied rock texture.

 The oak tree can be found in the pre-made geometry shapes under foliage.
 By un-checking the leaves and lowering the detail I made the tree appear to be weathered like the rest of the battlefield.




Sunday, 18 November 2012

Personal Work 3

This drawing happened mostly by accident. I was having a frustrating night trying to draw and as it got very late I started with just drawing an eye, then a nose and a mouth. Before I knew it I had the basic shape of a face and went with it from there.

 I spent a lot of time altering this drawing and decided I was starting to spend too much time so I just touched it up as it was and decided to call it finished.



After this stage I felt I went too far and should have left it as it was.




Sunday, 4 November 2012

Personal work 1

This is a personal piece of work. The character is from the anime known as Hellsing, the entire point of the drawing was to include the gun that was in perspective 2 but I did not plan ahead and ran out of room for the iton the page.

I may revisit this piece at a later date and try to finish it in a different style...gun included.


Monday, 8 October 2012

Spider-man

After watching the Spider-Man reboot I immediately came home and started work on my own Spider-man drawing.







Zippy The Ninja

A short animation I made using Adobe Flash Professional. 


Using Photoshop I made vector shapes to build the background and characters. I then imported them to Flash and simply used motion tweens to bring them to life.

Tyreal

A while ago I picked up Diablo 3. Being a fan of the series I just had to try my hand at drawing the Archangel of Justice.


This video shows me mostly sketching the drawing and then the steps I took in Photoshop.



Alice

Alice the Madness inspired drawing.

I generally start my drawings on paper and scan them into photoshop. The sketch started as a copy of alice but evolved into my own design.

From the sketch I scan into Photoshop and start getting an idea of colours and shading.


Using a mix of overlapping layers, photo filters and the curve tool I am able to build on the picture until the final.