Monday 10 December 2012

Gingerbread Man

One of the very first tasks we were given in 3Ds Max was to create a Gingerbread man. 


To create this was a simple case of finding a reference image to use and placing it on the background of 3Ds Max by opening Viewport Background and choosing custom file.

Then by creating a simple flat box shape and extruding it to fit the reference image we have a basic shape to work with.

Then by adding the symmetry modifier I was able to mirror the arms and legs so that they were exactly the same size and shape.
Adding a turbosmooth modifier then gives the curves to the gingerbread man making it appear more realistic.


Finally using a gingerbread texture I placed it over the gingerbread man shape using the material editor with a UVW Map to make the texture fit correctly. Then adding some small detail such as icing and buttons to finish it off.

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